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AI Insights · Timothy · October 2022

Top 5 Adventure Games in Australia Q3 2022: Unified Platform Performance

Explore the performance metrics of the top 5 adventure games in Australia for Q3 2022, including weekly downloads, revenue, and active users.

Top 5 Adventure Games in Australia Q3 2022: Unified Platform Performance

In the third quarter of 2022, the Australian market saw notable performances from the top 5 adventure games on a unified platform. Here’s a closer look at their weekly downloads, revenue, and active user trends based on data from Sensor Tower.

Tower of Fantasy, published by Level Infinite, had a revenue peak of approximately $109K during the week of August 15. However, its weekly revenue gradually declined to around $21.8K by the end of September. The app's downloads saw a significant drop from 39.3K in the first week of August to 2.1K by the end of September. Weekly active users also followed a downward trend, starting at 27.4K in early August and decreasing to 8.8K by the end of the quarter.

Dreamdale - Fairy Adventure from SayGames LTD showed a steady revenue stream, peaking at around $7.2K in mid-July and tapering off to approximately $3.2K by the end of September. The app's downloads fluctuated, starting at 6.1K in early July and settling at around 3.2K by late September. Active users for Dreamdale remained relatively stable, peaking at 8.9K in mid-July and ending the quarter at 7.2K.

Genshin Impact, by COGNOSPHERE PTE. LTD., saw a substantial revenue increase, peaking at around $431K in mid-July and experiencing another high of approximately $297K in the last week of September. Downloads for Genshin Impact varied, reaching a high of 6.7K in the final week of September. Active users for the game remained strong, peaking at 90.7K in the last week of September.

Super Mario Run from Nintendo Co., Ltd. had a relatively steady revenue, with a peak of about $1.5K in early July. Downloads for the game surged to 7.5K in the same period before stabilizing around 2.7K by the end of September. Active users showed a slight decline, starting at 16.8K in early July and ending the quarter at 12.1K.

The Sims™ FreePlay by Electronic Arts maintained a consistent revenue stream, peaking at around $20.4K in late July and gradually decreasing to approximately $11.5K by the end of September. Downloads for The Sims™ FreePlay remained stable, averaging around 2.7K weekly. The game's active users saw a decline from 12.2K in late June to 9K by the end of September.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022